Homecoming
Homecoming

I wanted to do some water exploration and I thought it would be fun to see how far I could push 2 or three assets and make a simple story. I used three slightly different modeled cylinders scattered around, a rock and a hanging lamp from Polyhaven for the ship and the architecture. I tried a bunch of different water shading techniques, but settled on the ocean modifier, which I'd never tried, and it worked out great. Simple water shader. Looking forward to playing around with this more.

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